- type: entity
  id: BaseStation
  abstract: true
  components:
    - type: StationData
    - type: StationCrewStatistics # Starlight

- type: entity
  id: BaseStationCargo
  abstract: true
  components:
    - type: StationBankAccount
    - type: StationCargoOrderDatabase
      orders:
        Cargo: [ ]
        Engineering: [ ]
        Medical: [ ]
        Science: [ ]
        Security: [ ]
        Service: [ ]
    - type: StationCargoBountyDatabase

- type: entity
  id: BaseStationJobsSpawning
  abstract: true
  components:
    - type: StationJobs
      availableJobs: {}
    - type: StationSpawning

- type: entity
  id: BaseStationRecords
  abstract: true
  components:
    - type: StationRecords

- type: entity
  id: BaseStationArrivals
  abstract: true
  components:
    - type: StationArrivals

- type: entity
  id: BaseStationGateway
  abstract: true
  components:
    - type: GatewayGenerator

- type: entity
  id: BaseStationShuttles
  abstract: true
  components:
    - type: StationCargoShuttle
      path: /Maps/Shuttles/cargo.yml
    - type: GridSpawn
      groups:
        trade: !type:GridSpawnGroup
          addComponents:
            - type: ProtectedGrid
            - type: TradeStation
          paths:
            - /Maps/_Starlight/trading_outpost.yml # Starlight Edit, new ATS
#        mining: !type:GridSpawnGroup # 🌟Starlight begin🌟
#          paths:
#            - /Maps/Shuttles/mining.yml
#          nameGrid: false # Starlight - honors entityName in mining.yml
        cargo_salvage_shuttle: !type:GridSpawnGroup
          paths:
            - /Maps/_Starlight/Shuttles/Salvage/expeditioneer.yml
          nameGrid: false # Starlight - honors entityName
        cargo_mining_shuttle: !type:GridSpawnGroup
          paths:
            - /Maps/_Starlight/Shuttles/Mining/asteroidcracker.yml
          nameGrid: false # 🌟Starlight end🌟
        # Spawn last
        ruins: !type:GridSpawnGroup
          hide: true
          nameGrid: true
          minCount: 2
          maxCount: 3 #SL 2 -> 3
          stationGrid: false
          paths:
          - /Maps/Ruins/abandoned_outpost.yml
          - /Maps/Ruins/atmos_interchange.yml
          - /Maps/Ruins/chunked_tcomms.yml
          - /Maps/Ruins/biodome_satellite.yml
          - /Maps/Ruins/derelict.yml
          - /Maps/Ruins/djstation.yml
          - /Maps/Ruins/empty_flagship.yml
          - /Maps/Ruins/hydro_outpost.yml
          - /Maps/Ruins/old_ai_sat.yml
          - /Maps/Ruins/ruined_prison_ship.yml
          - /Maps/Ruins/syndicate_dropship.yml
          - /Maps/Ruins/whiteship_ancient.yml
          - /Maps/Ruins/whiteship_bluespacejumper.yml
          - /Maps/Ruins/wrecklaimer.yml
          - /Maps/Ruins/displaced_telescience.yml
          - /Maps/_Starlight/Ruins/Salv_Sus.yml #Starlight
        wrecks: !type:DungeonSpawnGroup
          minimumDistance: 150
          maximumDistance: 300
          stationGrid: false
          minCount: 16 #SL Edit 12 > 16
          maxCount: 20 #SL Edit 16 > 20
          addComponents:
          - type: Gravity
            enabled: true
            inherent: true
          - type: IFF
            flags: HideLabel
            color: "#88b0d1"
          protos:
          - ChunkDebrisSmall
          - ChunkDebrisSmall
          - ChunkDebrisSmall
          - ChunkDebrisSmall
          - ChunkDebris
          # Starlight Start
          - ClusterAsteroid
          - SpindlyAsteroid
          - BlobAsteroid
          - SwissCheeseAsteroid
          - ClusterTrash
          - SpindlyTrash
          - BlobAsteroidTrash
          - SwissCheeseTrash
          - ClusterTrash
          - SpindlyTrash
          - BlobAsteroidTrash
          - ClusterMeat
          - SpindlyMeat
          - BlobAsteroidSnow
          - ClusterSnow
          - SwissCheeseSnow
          - ChunkDebrisSmall
          - ChunkDebrisSmall
          #Starlight End
        vgroid: !type:DungeonSpawnGroup
          minimumDistance: 600 # Starlight Edit: 300 -> 600
          maximumDistance: 650 # Starlight Edit: 350 -> 650
          directDungeonSpawn: true # Starlight: Avoid temp-map/FTL placement for this large guaranteed grid.
          nameDataset: NamesBorer
          stationGrid: false
          addComponents:
          - type: Gravity
            enabled: true
            inherent: true
          - type: VGRoidSpawnMarker # Starlight
          protos:
          - VGRoid

- type: entity
  id: BaseStationCentcomm
  abstract: true
  components:
    - type: StationCentcomm

- type: entity
  id: BaseStationEvacuation
  abstract: true
  components:
    - type: StationEmergencyShuttle

- type: entity
  id: BaseStationAlertLevels
  abstract: true
  components:
    - type: AlertLevel
      alertLevelPrototype: stationAlerts

- type: entity
  id: BaseStationExpeditions
  abstract: true
  components:
    - type: SalvageExpeditionData

- type: entity
  id: BaseStationMagnet
  abstract: true
  components:
    - type: SalvageMagnetData

- type: entity
  id: BaseStationSalvageJobs
  abstract: true
  components:
  - type: SalvageJobsData
    rankThresholds:
      0:
        title: salvage-job-rank-title-0
        bountyGroup: SalvageJobTier1
      3:
        title: salvage-job-rank-title-1
        bountyGroup: SalvageJobTier2
        unlockedMarket: SalvageJobReward2
      6:
        title: salvage-job-rank-title-2
        bountyGroup: SalvageJobTier3
        unlockedMarket: SalvageJobReward3
    maxRank:
      title: salvage-job-rank-title-MAX
      unlockedMarket: SalvageJobRewardMAX

- type: entity
  id: BaseStationSiliconLawCrewsimov
  abstract: true
  components:
  - type: SiliconLawProvider
    laws: Crewsimov

- type: entity
  id: BaseStationNews
  abstract: true
  components:
    - type: StationNews

- type: entity
  id: BaseStationDeliveries
  abstract: true
  components:
  - type: CargoDeliveryData

- type: entity
  id: BaseStationAllEventsEligible
  abstract: true
  components:
    - type: StationEventEligible # For when someone makes this more granular in the future.
