# Second-hand (worn/damaged) melee weapon variants for the Second Hand uplink tab.

# Worn energy sword: loose power connector, missing handle, weak power cell.
- type: entity
  parent: EnergySword
  id: EnergySwordWorn
  suffix: Second Hand
  components:
  - type: RandomDefects
  - type: LoosePowerConnectorDefect
    prob: 0.75
  - type: ReducedDamageDefect
    prob: 0.70
  - type: DamageUserDefect
    prob: 0.15
    damage:
      types:
        Heat: 5

# Worn energy dagger: same defect pool as energy sword.
- type: entity
  parent: EnergyDagger
  id: EnergyDaggerWorn
  suffix: Second Hand, E-Dagger
  components:
  - type: RandomDefects
  - type: LoosePowerConnectorDefect
    prob: 0.75
  - type: ReducedDamageDefect
    prob: 0.70
  - type: DamageUserDefect
    prob: 0.15
    damage:
      types:
        Heat: 5

