#Old AI sat voidsuits
- type: entity
  id: LockerOldAISat
  name: closet
  suffix: NTSRA voidsuit locker
  parent: LockerSyndicate
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage: !type:NestedSelector
        tableId: FilLockerOldAISat

- type: entityTable
  id: FilLockerOldAISat
  table: !type:AllSelector
    children:
    - id: ClothingHeadHelmetAncient
    - id: ClothingOuterHardsuitAncientEVA
    - id: JetpackVoidFilled

#Syndicate ship armory stuff
- type: entity
  id: LockerSyndicateShipGearBasic
  parent: LockerSyndicate
  suffix: Basic ship gear, Random
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage: !type:NestedSelector
        tableId: FilLockerSyndicateShipGearBasic

- type: entityTable
  id: FilLockerSyndicateShipGearBasic
  table: !type:AllSelector
    children:
    - id: CrowbarRed
      prob: 0.6
    - id: ClothingShoesBootsCombat
      prob: 0.4
    - id: ClothingUniformJumpsuitOperative
      prob: 0.4
    - id: ClothingHandsGlovesCombat
      prob: 0.2
    - id: ClothingBeltMilitaryWebbing
      prob: 0.2

#Garunteed chameleon kit spawn, for the syndicate dropship
- type: entity
  id: LockerSyndicateShipGearBasicChameleonKit
  parent: LockerSyndicateShipGearBasic
  suffix: Basic ship gear, Random, Chameleon Kit
  components:
  - type: EntityTableContainerFill
    containers:
      entity_storage: !type:NestedSelector
        tableId: FilLockerSyndicateShipGearBasicChameleonKit

- type: entityTable
  id: FilLockerSyndicateShipGearBasicChameleonKit
  table: !type:AllSelector
    children:
    - id: ClothingBackpackChameleonFill
    - id: ChameleonControllerImplanter # Starlight Adding the implanter manually now that it's no longer in the backpack fill.
    - id: CrowbarRed
      prob: 0.6
    - id: ClothingShoesBootsCombat
      prob: 0.4
    - id: ClothingUniformJumpsuitOperative
      prob: 0.4
    - id: ClothingHandsGlovesCombat
      prob: 0.2
    - id: ClothingBeltMilitaryWebbing
      prob: 0.2
