# Base prototypes

- type: latheRecipe
  abstract: true
  id: BaseXenoborgRecipe
  categories:
  - Robotics
  completetime: 10

- type: latheRecipe
  abstract: true
  id: BaseXenoborgModulesRecipe
  categories:
  - Modules
  completetime: 2

# xenoborgs

- type: latheRecipe
  parent: BaseXenoborgRecipe
  id: XenoborgEngiRecipe
  result: XenoborgEngiPrinted
  materials:
    Steel: 3000

- type: latheRecipe
  parent: BaseXenoborgRecipe
  id: XenoborgHeavyRecipe
  result: XenoborgHeavyPrinted
  materials:
    Steel: 2000
    Plasteel: 1000

- type: latheRecipe
  parent: BaseXenoborgRecipe
  id: XenoborgScoutRecipe
  result: XenoborgScoutPrinted
  materials:
    Steel: 2000
    Plastic: 1000

- type: latheRecipe
  parent: BaseXenoborgRecipe
  id: XenoborgStealthRecipe
  result: XenoborgStealthPrinted
  materials:
    Steel: 2000
    Glass: 1000

# modules

## engi xenoborg modules

- type: latheRecipe
  parent: BaseXenoborgModulesRecipe
  id: XenoborgModuleDoorControlRecipe
  result: XenoborgModuleDoorControl
  materials:
    Steel: 1500
    Glass: 1500

# Starlight start
- type: latheRecipe
  parent: BaseXenoborgModulesRecipe
  id: XenoborgModuleTileGunRecipe
  result: XenoborgModuleTileGun
  materials:
    Steel: 1000 # Starlight, since they use crystals for these, but we don't have that pr yet.
    Glass: 1000 # Starlight, support module, so cheaper.
# Counted as Starlight because there's a chance wizden puts it above the door module instead, so I'm putting this here so future person merging this doesn't have to jump to another file to find it.
# Starlight end

## heavy xenoborg modules

- type: latheRecipe
  parent: BaseXenoborgModulesRecipe
  id: XenoborgModuleHeavyLaserRecipe
  result: XenoborgModuleHeavyLaser
  materials:
    Steel: 1500
    Glass: 1500

## scout xenoborg modules

- type: latheRecipe
  parent: BaseXenoborgModulesRecipe
  id: XenoborgModuleEnergySwordRecipe
  result: XenoborgModuleEnergySword
  materials:
    Steel: 1500
    Glass: 1500

# Starlight start
- type: latheRecipe
  parent: BaseXenoborgModulesRecipe
  id: XenoborgModuleJumpRecipe
  result: XenoborgModuleJump
  materials:
    Steel: 500 # Starlight, since they use crystals for these, but we don't have that pr yet.
    Glass: 500 # Starlight, support module, so cheaper.
# Counted as Starlight because there's a chance wizden puts it above the sword module instead, so I'm putting this here so future person merging this doesn't have to jump to another file to find it.
# Starlight end

## stealth xenoborg modules

- type: latheRecipe
  parent: BaseXenoborgModulesRecipe
  id: XenoborgModuleSuperCloakDeviceRecipe
  result: XenoborgModuleSuperCloakDevice
  materials:
    Glass: 3000
