- type: entity
  parent: ClothingHeadHatHoodWinterBase
  id: ClothingHeadHatHoodWinterChemSenior
  categories: [ HideSpawnMenu ]
  name: senior chemistry winter coat hood
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hoods/Coat/hoodchemistsenior.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hoods/Coat/hoodchemistsenior.rsi

- type: entity
  parent: ClothingHeadHatHoodWinterBase
  id: ClothingHeadHatHoodWinterSeniorCourier
  categories: [ HideSpawnMenu ]
  name: formal cargo winter coat hood
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hoods/Coat/hoodcargosenior.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hoods/Coat/hoodcargosenior.rsi

- type: entity
  parent: ClothingHeadHatHoodWinterBase
  id: ClothingHeadHatHoodCorpsman
  categories: [ HideSpawnMenu ]
  name: corpsman's hood
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hoods/Coat/hoodcorpsman.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hoods/Coat/hoodcorpsman.rsi
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.90
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.95
        Slash: 0.95
        Piercing: 0.95
        Heat: 0.95
        Cold: 0.95
        Caustic: 0.95
  - type: HideLayerClothing
    slots:
    - Hair
    - HeadTop
    - HeadSide

- type: entity
  parent: ClothingHeadHatHoodWinterBase
  id: ClothingHeadHatHoodWinterDutyOfficer
  categories: [ HideSpawnMenu ]
  name: duty officer's coat hood
  components:
  - type: Sprite
    sprite: Clothing/Head/Hoods/Coat/hoodsec.rsi
  - type: Clothing
    sprite: Clothing/Head/Hoods/Coat/hoodsec.rsi
