- type: entity
  id: MechCartridge
  abstract: true
  components:
    - type: CartridgeAmmo
      deleteOnSpawn: true

- type: entity
  id: ShellShotgunMechIncendiary
  parent: [ShellShotgunIncendiary, MechCartridge]

- type: entity
  id: ShellShotgunMech
  parent: [ShellShotgun, MechCartridge]

- type: entity
  id: CannonAmmoBananaCream
  parent: FoodPieBananaCream
  categories: [ HideSpawnMenu ]
  components:
  - type: Edible
    trash: [] # I want to not leave trash at all if these are going to be fired a lot.
