- type: species
  id: Abductor
  name: species-name-abductor
  roundStart: false
  prototype: MobAbductor
  sprites: MobAbductorSprites
  markingLimits: MobHumanMarkingLimits
  dollPrototype: AppearanceAbductor
  skinColoration: HumanToned
  defaultSkinTone: "#BFC2C7"

- type: speciesBaseSprites
  id: MobAbductorSprites
  sprites:
    Head: MobAbductorHead
    HeadTop: MobHumanoidAnyMarking
    HeadSide: MobHumanoidAnyMarking
    Chest: MobAbductorTorso
    Eyes: MobAbductorEyes
    LArm: MobAbductorLArm
    RArm: MobAbductorRArm
    LHand: MobAbductorLHand
    RHand: MobAbductorRHand
    LLeg: MobAbductorLLeg
    RLeg: MobAbductorRLeg
    LFoot: MobAbductorLFoot
    RFoot: MobAbductorRFoot

- type: humanoidBaseSprite
  id: MobAbductorEyes
  baseSprite:
    sprite: Mobs/Customization/eyes.rsi
    state: no_eyes

- type: humanoidBaseSprite
  id: MobAbductorHeadFemale
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: head

- type: humanoidBaseSprite
  id: MobAbductorHeadMale
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: head

- type: humanoidBaseSprite
  id: MobAbductorHead
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: head

- type: humanoidBaseSprite
  id: MobAbductorTorsoMale
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: torso

- type: humanoidBaseSprite
  id: MobAbductorTorsoFemale
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: torso

- type: humanoidBaseSprite
  id: MobAbductorTorso
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: torso

- type: humanoidBaseSprite
  id: MobAbductorLLeg
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: l_leg

- type: humanoidBaseSprite
  id: MobAbductorLHand
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: l_hand

- type: humanoidBaseSprite
  id: MobAbductorLArm
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: l_arm

- type: humanoidBaseSprite
  id: MobAbductorLFoot
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: l_foot

- type: humanoidBaseSprite
  id: MobAbductorRLeg
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: r_leg

- type: humanoidBaseSprite
  id: MobAbductorRHand
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: r_hand

- type: humanoidBaseSprite
  id: MobAbductorRArm
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: r_arm

- type: humanoidBaseSprite
  id: MobAbductorRFoot
  baseSprite:
    sprite: _Starlight/Mobs/Species/Abductor/parts.rsi
    state: r_foot
