- type: spaceBiome
  id: TheDarkStandard
  priority: 0 # This probably shouldn't get selected.
  noiseRanges: {}
  chunkComponents:
    - type: DebrisFeaturePlacerController
      densityNoiseChannel: Density
    - type: SimpleDebrisSelector
      debrisTable:
        - id: TheDarkDebrisSmall
        - id: TheDarkDebrisMedium
        - id: TheDarkDebrisLarge
          prob: 0.7
        - id: TheDarkDebrisLarger
          prob: 0.4
        - id: TheDarkForest
          prob: 0.4
    - type: NoiseDrivenDebrisSelector
      noiseChannel: Wreck
      debrisTable:
        - id: TheDarkScrapDebrisSmall
          prob: 0.03
        - id: TheDarkScrapDebrisMedium
          prob: 0.02
