# Tier 1

- type: technology
  id: SurgeryTech
  name: research-technology-basic-surgery
  icon:
    sprite: Objects/Specific/Medical/Surgery/scalpel.rsi
    state: scalpel
  discipline: Biochemical
  tier: 1
  cost: 4000
  recipeUnlocks:
  - BoneSetter
  - BoneGel
  - Scalpel
  - Retractor
  - Cautery
  - Saw
  - Hemostat
  - BorgModuleSurgical #Starlight
  radioChannels:
  - Medical

- type: technology
  id: ChemicalStorageTech
  name: research-technology-chemical-storage
  icon:
    sprite: _Starlight/Objects/Specific/Chemistry/beaker.rsi
    state: beaker
  discipline: Biochemical
  tier: 1
  cost: 5000
  recipeUnlocks:
  - GoldenJug
  - SilverJug
  radioChannels:
  - Medical

- type: technology
  id: AutoMenderTech
  name: research-technology-automenders
  icon:
    sprite: _Starlight/Objects/Specific/Medical/medical.rsi
    state: mender
  discipline: Biochemical
  tier: 2
  cost: 6000
  recipeUnlocks:
    - AutoMenderBrute
    - AutoMenderBurn
  radioChannels:
  - Medical

- type: technology
  id: CyberLimbsTech
  name: research-technology-basic-cyberlimbs
  icon:
    sprite: _Starlight/Mobs/Species/Cyberlimbs/parts.rsi
    state: icon
  discipline: Biochemical
  tier: 1
  cost: 4000
  recipeUnlocks:
  - LeftArmCyber
  - RightArmCyber
  - LeftHandCyber
  - RightHandCyber
  - LeftLegCyber
  - RightLegCyber
  - LeftFootCyber
  - RightFootCyber
  technologyPrerequisites:
  - SurgeryTech
  radioChannels:
  - Medical

- type: technology
  id: BudgetCyberOrgansTech
  name: research-technology-budget-cyber-organs
  icon:
    sprite: _Starlight/Objects/Specific/Medical/budget_cyber_organs.rsi
    state: liver
  discipline: Biochemical
  tier: 1
  cost: 4000
  recipeUnlocks:
  - BudgetCyberEyes
  - BudgetCyberTongue
  - BudgetCyberLiver
  - BudgetCyberStomach
  - BudgetCyberKidneys
  technologyPrerequisites:
  - SurgeryTech
  radioChannels:
  - Medical

# Tier 2

- type: technology
  id: SurgeryTechAdvanced
  name: research-technology-advanced-surgery
  icon:
    sprite: Objects/Specific/Medical/Surgery/scalpel.rsi
    state: advanced
  discipline: Biochemical
  tier: 2
  cost: 7000
  recipeUnlocks:
  - Drill
  - SawAdvanced
  - ScalpelAdvanced
  - BoneSetterAdvanced
  - RetractorAdvanced
  - HemostatAdvanced
  technologyPrerequisites:
  - SurgeryTech
  radioChannels:
  - Medical

- type: technology
  id: CyberImplantsTech
  name: research-technology-basic-implants
  icon:
    sprite: _Starlight/Objects/Specific/Medical/implants.rsi
    state: eye_implant_janitor
  discipline: Biochemical
  tier: 2
  cost: 10000
  recipeUnlocks:
  - EyeImplantWelding
  - EyeImplantMedical
  - EyeImplantChemistry
  - EyeImplantDiagnostic
  - EyeImplantSecurity
  - HandImplantInsulated
  - HandImplantThrusters
  - HandImplantForensics
  - HandImplantClaws
  - BrainImplantComms
  - BrainImplantTranslator
  - CyberRebreather # For now i will be lazy and put it here, not sure if i can excuse making a new pack for just 1 recipe
  technologyPrerequisites:
  - CyberLimbsTech
  radioChannels:
  - Security
  - Medical
  - Engineering
  - Supply

#starlight, moved from civilian to medical
- type: technology
  id: BiochemicalStasis
  name: research-technology-biochemical-stasis
  icon:
    sprite: Structures/Machines/stasis_bed.rsi
    state: icon
  discipline: Biochemical
  tier: 2
  cost: 7500
  recipeUnlocks:
  - StasisBedMachineCircuitboard
  - CryoPodMachineCircuitboard
  - CryostasisBeaker
  - SyringeCryostasis
  radioChannels:
  - Medical

#starlight, moved from civilian to medical
- type: technology
  id: MechanizedTreatment
  name: research-technology-mechanized-treatment
  icon:
    sprite: Mobs/Silicon/Chassis/medical.rsi
    state: borg
  discipline: Biochemical
  tier: 2
  cost: 5000
  recipeUnlocks:
  - BorgModuleAdvancedTopical
  - AdvancedJetInjector

- type: technology
  id: MedicalCyberLimbsTech
  name: research-technology-medical-cyberlimbs
  icon:
    sprite: _Starlight/Objects/Tools/cyberling.rsi
    state: autoinjector
  discipline: Biochemical
  tier: 2
  cost: 5000
  recipeUnlocks:
  - LeftArmCyberReaper
  - RightArmCyberReaper
  - LeftArmCyberAngel
  - RightArmCyberAngel
  technologyPrerequisites:
  - CyberLimbsTech
  radioChannels:
  - Medical

# Tier 3

- type: technology
  id: CyberEyeNightVision
  name: research-technology-nightvision-eyes
  icon:
    sprite: _Starlight/Objects/Specific/Medical/implants.rsi
    state: eyes_night
  discipline: Biochemical
  tier: 3
  cost: 7680
  recipeUnlocks:
    - CyberEyeNightVision
  technologyPrerequisites:
    - CyberImplantsTech
  radioChannels:
  - Security
  - Medical

#starlight, moved from civilian to medical
- type: technology
  id: BluespaceChemistry
  name: research-technology-bluespace-chemistry
  icon:
    sprite: Objects/Specific/Chemistry/beaker_bluespace.rsi
    state: beakerbluespace
  discipline: Biochemical
  tier: 3
  cost: 10000
  recipeUnlocks:
  - BluespaceBeaker
  - SyringeBluespace
  technologyPrerequisites:
  - BluespaceManipulation
  radioChannels:
  - Medical

#starlight, moved from civilian to medical
- type: technology
  id: LauncherSyringe
  name: research-technology-launcher-syringe
  icon:
    sprite: Objects/Weapons/Guns/Cannons/syringe_gun.rsi
    state: syringe_gun
  discipline: Biochemical
  tier: 3
  cost: 15000
  recipeUnlocks:
  - LauncherSyringe
  - MiniSyringe
  radioChannels:
  - Medical

- type: technology
  id: CloningSystems
  name: research-technology-cloning
  icon:
    sprite: Structures/Machines/cloning.rsi
    state: pod_0
  discipline: Biochemical
  tier: 3
  cost: 25000
  recipeUnlocks:
  - CloningConsoleComputerCircuitboard
  - CloningPodMachineCircuitboard
  - MedicalScannerMachineCircuitboard
  technologyPrerequisites:
  - MeatManipulation # you need the biomass reclaimer after all
  radioChannels:
  - Medical
