- type: entity
  parent: BaseGameRule
  id: TerminatorSpawn
  components:
  - type: TerminatorRule
  - type: AntagObjectives
    objectives:
    - TerminatorExterminateObjective
    - TerminatorSelfDestructObjective
  - type: AntagRandomSpawn
  - type: AntagSelection
    agentName: ghost-role-information-terminator-name
    definitions:
    - spawnerPrototype: SpawnPointGhostTerminator
      min: 1
      max: 1
      pickPlayer: false
      briefing:
        text: terminator-role-greeting
        color: orange
        sound: /Audio/Mecha/powerup.ogg
      mindRoles:
      - MindRoleTerminator
