- type: entity
  parent: [ ClothingEyesBase, BaseBlueShieldContraband ]
  id: ClothingEyesHudBlueShield
  name: blue shield hud
  description: An innovative heads-up display that scans the humanoids in view and provides accurate data about their ID status, security records, and medical information.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/blueshield.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/blueshield.rsi
  - type: ShowJobIcons
  - type: ShowMindShieldIcons
  - type: ShowCriminalRecordIcons
  - type: ShowHealthBars
    damageContainers:
    - Biological
  - type: ShowHealthIcons
    damageContainers:
    - Biological
  - type: Tag
    tags:
    - HudMedical
  - type: EyeProtection
    protectionTime: 5

- type: entity
  parent: [ClothingEyesHudBlueShield, ClothingHeadEyeBaseFlippable]
  id: ClothingEyesEyepatchHudBlueShield
  name: blue shield hud eyepatch
  description: An innovative heads-up display that scans the humanoids in view and provides accurate data about their ID status, security records, and medical information. For true patriots.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/blueshieldpatch.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/blueshieldpatch.rsi
  - type: Tag
    tags:
    - PetWearable
    - WhitelistChameleon
    - HudMedical

- type: entity
  parent: [ClothingEyesEyepatchHudBlueShield, ClothingHeadEyeBaseFlipped]
  id: ClothingEyesEyepatchHudBlueShieldFlipped
  name: blue shield hud eyepatch

- type: entity
  parent: [ ClothingEyesBase, ShowSecurityIcons, BaseSecurityContraband ]
  id: ClothingEyesHudBrigmedic
  name: brigmedic hud
  description: Tamashi-upgraded HUDs. Yes. Brigmedic ones.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/brigmedichud.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/brigmedichud.rsi
  - type: EyeProtection
    protectionTime: 5
  - type: ShowHealthBars
  - type: SolutionScanner
  - type: Construction
    graph: GlassesSecHUD
    node: glassesSec
  - type: Tag
    tags:
    - HamsterWearable
    - WhitelistChameleon
  - type: IdentityBlocker
    coverage: EYES

- type: entity
  parent: [ClothingEyesHudBrigmedic, ClothingHeadEyeBaseFlippable]
  id: ClothingEyesEyepatchHudBrigmedic
  name: brigmedic hud eyepatch
  description: Tamashi-upgraded HUDs for true patriots. Yes. Brigmedic ones.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/brigmedpatch.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/brigmedpatch.rsi
  - type: Tag
    tags:
    - PetWearable
    - WhitelistChameleon
    - HudMedical

- type: entity
  parent: [ClothingEyesEyepatchHudBrigmedic, ClothingHeadEyeBaseFlipped]
  id: ClothingEyesEyepatchHudBrigmedicFlipped
  name: brigmedic hud eyepatch

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesHudChemical
  name: chemical hud
  description: A heads-up display that scans the chemical composition of a solution.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/chemhud.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/chemhud.rsi
  - type: SolutionScanner
  - type: Tag
    tags:
    - PetWearable
    - CorgiWearable
    - WhitelistChameleon

- type: entity
  parent: [ClothingEyesHudChemical, ClothingHeadEyeBaseFlippable]
  id: ClothingEyesEyepatchHudChemical
  name: chemical hud eyepatch
  description: A heads-up display that scans the chemical composition of a solution. For true patriots.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/chempatch.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/chempatch.rsi
  - type: Tag
    tags:
    - PetWearable
    - WhitelistChameleon
    - HudMedical

- type: entity
  parent: [ClothingEyesEyepatchHudChemical, ClothingHeadEyeBaseFlipped]
  id: ClothingEyesEyepatchHudChemicalFlipped
  name: chemical hud eyepatch

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesHudSkills
  name: skills hud
  description: Visor with a built-in skills HUD, showing the employment history of nearby NT crew members.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/hudskill.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/hudskill.rsi
  - type: ShowJobIcons
  - type: ShowMindShieldIcons
  - type: ShowCriminalRecordIcons
  - type: EyeProtection
    protectionTime: 5

- type: entity
  parent: [ ClothingEyesBase, BaseCentcommContraband ]
  id: ClothingEyesHudCentComm
  name: centcomm officer's hud
  description: A Innovative heads-up display that scans the humanoids in view and provides accurate data about their ID status, security records, and medical information.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/centcomm.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/centcomm.rsi
  - type: ShowJobIcons
  - type: ShowMindShieldIcons
  - type: ShowCriminalRecordIcons
  - type: ShowHealthBars
    damageContainers:
    - Biological
  - type: ShowHealthIcons
    damageContainers:
    - Biological
  - type: Tag
    tags:
    - HudMedical
  - type: EyeProtection
    protectionTime: 5

- type: entity
  parent: [ClothingEyesBase, BaseCommandContraband]
  id: ClothingEyesNTRMonocle
  name: NanoTrasen representative monocle
  description: A fancy monocle that also functions as a HUD to make sure no functionality is lost for style.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Hud/ntrmonocle.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Hud/ntrmonocle.rsi
  - type: ShowJobIcons
  - type: Tag
    tags:
    - PetWearable

#USSP
- type: entity
  parent: [ClothingEyesBase, ShowSecurityIcons, BaseSovietContraband]
  id: ClothingEyesHudSovietMarine
  name: SSF marine goggles
  description: The iconic soviet goggles, in use broadly by the soviet forces throughout.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Eyes/Soviet/marine_goggles.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Eyes/Soviet/marine_goggles.rsi
    clothingVisuals:
      eyes:
      - state: equipped-EYES
      - state: equipped-EYES-unshaded
        shader: unshaded
      eyes-vox:
      - state: equipped-EYES-vox
      - state: equipped-EYES-unshaded-vox
        shader: unshaded
      eyes-resomi:
      - state: equipped-EYES-resomi
      - state: equipped-EYES-unshaded-resomi
        shader: unshaded
      eyes-cyclorite:
      - state: equipped-EYES-cyclorite
      - state: equipped-EYES-unshaded-cyclorite
        shader: unshaded
  #- type: ShowSovietIcons  need faction
  - type: ShowJobIcons
  - type: ShowMindShieldIcons
  - type: EyeProtection
    protectionTime: 5
  - type: IdentityBlocker
    coverage: EYES
  - type: FlashImmunity
  - type: Armor
    modifiers:
      coefficients:
        Heat: 0.95
