- type: entity
  id: TurbineBladeShrapnel
  name: turbine blade
  categories: [ HideSpawnMenu ]
  components:
  - type: FlyBySound
  - type: Sprite
    noRot: false
    sprite: Objects/Materials/Scrap/generic.rsi
    state: metal-1
  - type: Physics
    bodyType: Dynamic
    linearDamping: 0
    angularDamping: 0
  - type: Fixtures
    fixtures:
      projectile:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.1,-0.1,0.1,0.1"
        hard: false
        mask:
        - Impassable
        - BulletImpassable
      fly-by: &flybyfixture
        shape: !type:PhysShapeCircle
          radius: 1.5
        layer:
        - Impassable
        - MidImpassable
        - HighImpassable
        - LowImpassable
        hard: False
  - type: Projectile
    impactEffect: BulletImpactEffect
    deleteOnCollide: false
    damage:
      types: # hit hard ye
        Piercing: 25
        Slash: 75
        Structural: 400
    soundHit:
      path: /Audio/Effects/metal_crunch.ogg
    penetrationThreshold: 400
    penetrationDamageTypeRequirement:
    - Structural
  - type: TimedDespawn
    lifetime: 0.3
