- type: marking
  id: VoxFacialHairBeard
  bodyPart: FacialHair
  markingCategory: FacialHair
  canBeDisplaced: false
  speciesRestriction: [Vox, ProtoVox] # Starlight. Not sure how much of this will be visible, but it's here in case we make different types of Protogen heads in the future...
  sprites:
    - sprite: Mobs/Customization/vox_facial_hair.rsi
      state: beard_s

- type: marking
  id: VoxFacialHairColonel
  bodyPart: FacialHair
  markingCategory: FacialHair
  canBeDisplaced: false
  speciesRestriction: [Vox, ProtoVox] # Starlight
  sprites:
    - sprite: Mobs/Customization/vox_facial_hair.rsi
      state: colonel_s

- type: marking
  id: VoxFacialHairFu
  bodyPart: FacialHair
  markingCategory: FacialHair
  canBeDisplaced: false
  speciesRestriction: [Vox, ProtoVox] # Starlight
  sprites:
    - sprite: Mobs/Customization/vox_facial_hair.rsi
      state: fu_s

- type: marking
  id: VoxFacialHairMane
  bodyPart: FacialHair
  markingCategory: FacialHair
  canBeDisplaced: false
  speciesRestriction: [Vox, ProtoVox] # Starlight
  sprites:
    - sprite: Mobs/Customization/vox_facial_hair.rsi
      state: mane_s

- type: marking
  id: VoxFacialHairManeSmall
  bodyPart: FacialHair
  markingCategory: FacialHair
  canBeDisplaced: false
  speciesRestriction: [Vox, ProtoVox] # Starlight
  sprites:
    - sprite: Mobs/Customization/vox_facial_hair.rsi
      state: manesmall_s

- type: marking
  id: VoxFacialHairNeck
  bodyPart: FacialHair
  markingCategory: FacialHair
  canBeDisplaced: false
  speciesRestriction: [Vox, ProtoVox] # Starlight
  sprites:
    - sprite: Mobs/Customization/vox_facial_hair.rsi
      state: neck_s

- type: marking
  id: VoxFacialHairTufts
  bodyPart: FacialHair
  markingCategory: FacialHair
  canBeDisplaced: false
  speciesRestriction: [Vox, ProtoVox] # Starlight
  sprites:
    - sprite: Mobs/Customization/vox_facial_hair.rsi
      state: tuft_s

