# combat

- type: listing
  id: EvolutionMenuCombatArmblade
  name: evolutionmenu-combat-armblade-name
  description: evolutionmenu-combat-armblade-desc
  icon: { sprite: Interface/Actions/changeling.rsi, state: armblade }
  productAction: ActionRetractableItemArmBlade
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

# Starlight start
- type: listing
  id: EvolutionMenuCombatArmbladePlus
  name: evolutionmenu-combat-armblade-plus-name
  description: evolutionmenu-combat-armblade-plus-desc
  icon: { sprite: _Starlight/Interface/Actions/actions_changeling.rsi, state: armblade-plus }
  productAction: ActionRetractableItemArmBladePlus
  cost:
    EvolutionPoint: 5
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1
# Starlight end

- type: listing
  id: EvolutionMenuCombatBoneShard
  name: evolutionmenu-combat-boneshard-name
  description: evolutionmenu-combat-boneshard-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: bone_shard }
  productAction: ActionCreateBoneShard
  cost:
    EvolutionPoint: 3
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuCombatChitinousArmor
  name: evolutionmenu-combat-armor-name
  description: evolutionmenu-combat-armor-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: chitinous_armor }
  productAction: ActionToggleChitinousArmor
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuCombatOrganicShield
  name: evolutionmenu-combat-shield-name
  description: evolutionmenu-combat-shield-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: organic_shield }
  productAction: ActionToggleOrganicShield
  cost:
    EvolutionPoint: 2
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuCombatShriekDissonant
  name: evolutionmenu-combat-shriek-dissonant-name
  description: evolutionmenu-combat-shriek-dissonant-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: shriek_dissonant }
  productAction: ActionShriekDissonant
  cost:
    EvolutionPoint: 2
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuCombatShriekResonant
  name: evolutionmenu-combat-shriek-resonant-name
  description: evolutionmenu-combat-shriek-resonant-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: shriek_resonant }
  productAction: ActionShriekResonant
  cost:
    EvolutionPoint: 2
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuCombatMuscles
  name: evolutionmenu-combat-strainedmuscles-name
  description: evolutionmenu-combat-strainedmuscles-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: strained_muscles }
  productAction: ActionToggleStrainedMuscles
  cost:
    EvolutionPoint: 2
  categories:
  - ChangelingAbilityCombat
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

#- type: listing
#  id: EvolutionMenuCombatSpiders
#  name: evolutionmenu-combat-spiders-name
#  description: evolutionmenu-combat-spiders-desc
#  icon: { sprite: Changeling/changeling_abilities.rsi, state: spiders_spawn }
#  productAction: ActionSpawnChangelingSpider
#  cost:
#    EvolutionPoint: 6
#  categories:
#  - ChangelingAbilityCombat
#  consitions:
#  - !type:ListingLimitedStockCondition
#    stock: 1

# sting

- type: listing
  id: EvolutionMenuStingBlind
  name: evolutionmenu-sting-blind-name
  description: evolutionmenu-sting-blind-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: sting_blind }
  productAction: ActionStingBlind
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilitySting
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuStingCryo
  name: evolutionmenu-sting-cryo-name
  description: evolutionmenu-sting-cryo-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: sting_cryo }
  productAction: ActionStingCryo
  cost:
    EvolutionPoint: 3 # Starlight, cheaper, since the Burn sting is seen as the "Better" version of this one.
  categories:
  - ChangelingAbilitySting
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

# Starlight start
- type: listing
  id: EvolutionMenuStingBurn
  name: evolutionmenu-sting-burn-name
  description: evolutionmenu-sting-burn-desc
  icon: { sprite: _Starlight/Actions/changeling.rsi, state: sting_heat }
  productAction: ActionStingBurn
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilitySting
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1
# Starlight end

- type: listing
  id: EvolutionMenuStingLethargic
  name: evolutionmenu-sting-lethargic-name
  description: evolutionmenu-sting-lethargic-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: sting_lethargic }
  productAction: ActionStingLethargic
  cost:
    EvolutionPoint: 3 # Starlight, the drain sting is the stronger version of this.
  categories:
  - ChangelingAbilitySting
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

# Starlight start
- type: listing
  id: EvolutionMenuStingDrain
  name: evolutionmenu-sting-drain-name
  description: evolutionmenu-sting-drain-desc
  icon: { sprite: _Starlight/Actions/changeling.rsi, state: sting_starve }
  productAction: ActionStingDrain
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilitySting
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1
# Starlight end

- type: listing
  id: EvolutionMenuStingMute
  name: evolutionmenu-sting-mute-name
  description: evolutionmenu-sting-mute-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: sting_mute }
  productAction: ActionStingMute
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilitySting
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuStingFakeArmblade
  name: evolutionmenu-sting-armblade-name
  description: evolutionmenu-sting-armblade-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: sting_armblade }
  productAction: ActionStingFakeArmblade
  cost:
    EvolutionPoint: 5
  categories:
  - ChangelingAbilitySting
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

#- type: listing
#  id: EvolutionMenuStingTransform
#  name: evolutionmenu-sting-transform-name
#  description: evolutionmenu-sting-transform-desc
#  icon: { sprite: Changeling/changeling_abilities.rsi, state: sting_transform }
#  productAction: ActionStingTransform
#  cost:
#    EvolutionPoint: 6
#  categories:
#  - ChangelingAbilitySting
#  conditions:
#  - !type:ListingLimitedStockCondition
#    stock: 1

# utility

- type: listing
  id: EvolutionMenuUtilityPanacea
  name: evolutionmenu-utility-panacea-name
  description: evolutionmenu-utility-panacea-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: anatomic_panacea }
  productAction: ActionAnatomicPanacea
  cost:
    EvolutionPoint: 2
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuUtilityEyesight
  name: evolutionmenu-utility-eyesight-name
  description: evolutionmenu-utility-eyesight-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: augmented_eyesight }
  productAction: ActionAugmentedEyesight
  cost:
    EvolutionPoint: 2 # Starlight, cheaper.
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

# Starlight start
- type: listing
  id: EvolutionMenuUtilityNightEyesight
  name: evolutionmenu-utility-night-eyesight-name
  description: evolutionmenu-utility-night-eyesight-desc
  icon: { sprite: _Starlight/Actions/changeling.rsi, state: night_eyesight }
  productAction: ActionNightEyesight
  cost:
    EvolutionPoint: 3 # In between the other two.
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuUtilityThermalEyesight
  name: evolutionmenu-utility-thermal-eyesight-name
  description: evolutionmenu-utility-thermal-eyesight-desc
  icon: { sprite: _Starlight/Actions/changeling.rsi, state: thermal_eyesight }
  productAction: ActionThermalEyesight
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1
# Starlight end

- type: listing
  id: EvolutionMenuUtilityBiodegrade
  name: evolutionmenu-utility-biodegrade-name
  description: evolutionmenu-utility-biodegrade-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: biodegrade }
  productAction: ActionBiodegrade
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuUtilityChameleon
  name: evolutionmenu-utility-chameleon-name
  description: evolutionmenu-utility-chameleon-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: chameleon_skin }
  productAction: ActionChameleonSkin
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuUtilityOverdose
  name: evolutionmenu-utility-stims-name
  description: evolutionmenu-utility-stims-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: epinephrine_overdose }
  productAction: ActionEphedrineOverdose
  cost:
    EvolutionPoint: 3 # Starlight, can be a little cheaper than the other.
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

# Starlight start
- type: listing
  id: EvolutionMenuDesoxyephedrineOverdose
  name: evolutionmenu-utility-risky-stims-name
  description: evolutionmenu-utility-risky-stims-desc
  icon: { sprite: _Starlight/Actions/changeling.rsi, state: desoxyephedrine_overdose }
  productAction: ActionDesoxyephedrineOverdose
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuAmalgamOverdose
  name: evolutionmenu-utility-hyper-stims-name
  description: evolutionmenu-utility-hyper-stims-desc
  icon: { sprite: _Starlight/Actions/changeling.rsi, state: amalgam_overdose }
  productAction: ActionAmalgamOverdose
  cost:
    EvolutionPoint: 5
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1
# Starlight end

- type: listing
  id: EvolutionMenuUtilityFleshmend
  name: evolutionmenu-utility-fleshmend-name
  description: evolutionmenu-utility-fleshmend-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: fleshmend }
  productAction: ActionFleshmend
  cost:
    EvolutionPoint: 5
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

#- type: listing
#  id: EvolutionMenuUtilityLastResort
#  name: evolutionmenu-utility-lastresort-name
#  description: evolutionmenu-utility-lastresort-desc
#  icon: { sprite: Changeling/changeling_abilities.rsi, state: last_resort }
#  productAction: ActionLastResort
#  cost:
#    EvolutionPoint: 2
#  categories:
#  - ChangelingAbilityUtility
#  conditions:
#  - !type:ListingLimitedStockCondition
#    stock: 1

- type: listing
  id: EvolutionMenuUtilityLesserForm
  name: evolutionmenu-utility-lesserform-name
  description: evolutionmenu-utility-lesserform-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: lesser_form }
  productAction: ActionToggleLesserForm
  cost:
    EvolutionPoint: 2
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuUtilitySpacesuit
  name: evolutionmenu-utility-spacesuit-name
  description: evolutionmenu-utility-spacesuit-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: space_adaptation }
  productAction: ActionToggleSpacesuit
  cost:
    EvolutionPoint: 4
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

# Starlight start
- type: listing
  id: EvolutionMenuUtilityProtogen
  name: evolutionmenu-utility-protogen-name
  description: evolutionmenu-utility-protogen-desc
  icon: { sprite: _Starlight/Actions/changeling.rsi, state: protogen_armor }
  productAction: ActionToggleProtogenDisguise
  cost:
    EvolutionPoint: 0
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1
# Starlight end

- type: listing
  id: EvolutionMenuUtilityHivemindAccess
  name: evolutionmenu-utility-hivemindaccess-name
  description: evolutionmenu-utility-hivemindaccess-desc
  icon: { sprite: Changeling/changeling_abilities.rsi, state: hivemind_access }
  productAction: ActionHivemindAccess
  cost:
    EvolutionPoint: 2
  categories:
  - ChangelingAbilityUtility
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1

- type: listing
  id: EvolutionMenuUtilityFakeMindshield
  name: evolutionmenu-utility-fakemindshield-name
  description: evolutionmenu-utility-fakemindshield-desc
  productAction: FakeMindShieldToggleAction
  cost:
    EvolutionPoint: 4
  categories:
    - ChangelingAbilityUtility
  conditions:
    - !type:ListingLimitedStockCondition
      stock: 1
# Abilities

- type: listing
  id: ChangelingArmBlade
  name: changeling-arm-blade-name
  description: changeling-arm-blade-desc
  productAction: ActionRetractableItemArmBlade
  applyToMob: true
  cost:
    ChangelingDNA: 25
  categories:
  - ChangelingAbilities
  conditions:
  - !type:ListingLimitedStockCondition
    stock: 1
