#BSO Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitBlueshield
  categories: [ HideSpawnMenu ]
  name: blue shield hardsuit helmet
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/blueshield.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/blueshield.rsi
  - type: PointLight
    color: "#adeeff"
  - type: PressureProtection
    highPressureMultiplier: 0.45
    lowPressureMultiplier: 10000
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8
  - type: Tag
    tags:
    - WhitelistChameleon
    - CorgiWearable

#NTREP Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitNtrep
  categories: [ HideSpawnMenu ]
  name: NanoTrasen representative's hardsuit helmet
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/ntrep.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/ntrep.rsi
  - type: PointLight
    color: "#adeeff"
  - type: PressureProtection
    highPressureMultiplier: 0.45
    lowPressureMultiplier: 10000

#Clown Battlesuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetBattlesuitClown
  name: clown battlesuit helmet
  description: Armored battlesuit helmet for silly needs.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/clown_bs_helmet.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/clown_bs_helmet.rsi
  - type: PointLight
    color: "#ffa1e3"
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

#Mercenary Hardsuit
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitMercenary
  name: mercenary hardsuit helmet
  components:
    - type: Sprite
      sprite: _Starlight/Clothing/Head/Hardsuits/mercenary.rsi
    - type: Clothing
      sprite: _Starlight/Clothing/Head/Hardsuits/mercenary.rsi
    - type: PressureProtection
      highPressureMultiplier: 0.45
      lowPressureMultiplier: 10000
    - type: Armor
      modifiers:
        coefficients:
          Blunt: 0.9
          Slash: 0.9
          Piercing: 0.9
          Heat: 0.9

#Space Hazard Suit
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitSpaceHazard
  name: space hazard helmet
  description: Keeps the cold sulfuric embrace of space out.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/spacehazard.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/spacehazard.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.6
  - type: Tag
    tags:
    - WhitelistChameleon
    - CorgiWearable

- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
  id: ClothingHeadHelmetHardsuitNTNCConsortium
  name: nt-nc naval hardsuit helmet
  description: A protective hardsuit helmet worn by NT-NC Naval Officers.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/ntnc_hardsuit_helmet.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/ntnc_hardsuit_helmet.rsi
  - type: Item
    size: Small
  - type: PointLight
    color: "#addbff"
  - type: Pierceable
    level: HardenedMetal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9

- type: entity
  parent: ClothingHeadHardsuitBase #[ ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitInfiltration
  categories: [ HideSpawnMenu ]
  name: syndicate infiltration hardsuit helmet
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/infiltrationsyndie.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/infiltrationsyndie.rsi
  #- type: PointLight
    #color: "#880808"
  - type: PressureProtection
    highPressureMultiplier: 0.45
    lowPressureMultiplier: 10000
  - type: Pierceable
    level: Metal
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8

# USSP
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase, BaseSovietContraband]
  id: ClothingHeadHelmetHardsuitSovietMarine
  name: SSF marine hardsuit helmet
  description: From the soviet dieselpunk world.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Helmets/sovietmarine_helmet.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Helmets/sovietmarine_helmet.rsi
  - type: ToggleableVisuals
    clothingVisuals:
      head:
      - state: on-equipped-HELMET-unshaded
        shader: unshaded
      head-vox:
      - state: on-equipped-HELMET-unshaded-vox
        shader: unshaded
      head-resomi:
      - state: on-equipped-HELMET-unshaded-resomi
        shader: unshaded
      head-felionoid:
      - state: on-equipped-HELMET-unshaded-felionoid
        shader: unshaded
      head-cyclorite:
      - state: on-equipped-HELMET-unshaded-cyclorite
        shader: unshaded
      head-vulpkanin:
      - state: on-equipped-HELMET-unshaded-vulpkanin
        shader: unshaded
      head-avali:
      - state: on-equipped-HELMET-unshaded-avali
        shader: unshaded
  - type: PointLight
    color: green
    radius: 6
    energy: 5
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
  - type: Tag
    tags:
    - WhitelistChameleon

##ntcc-medics

- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
  id: ClothingHeadHelmetHardsuitNTNCConsortiumMedic
  name: nt-nc naval medic hardsuit helmet
  description: A protective hardsuit helmet worn by NT-NC Naval medical personnel.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/ntnc_med_hardsuit_helmet.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/ntnc_med_hardsuit_helmet.rsi
  - type: PointLight
    color: "#addbff"
  - type: Pierceable
    level: HardenedMetal
  - type: Armor
    modifiers:
      coefficients:
        Heat: 0.9

- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitLuxmax
  categories: [ HideSpawnMenu ]
  name: QM's luxury maxim hardsuit helmet
  description: This thing is made of solid gold, its a wonder you can keep your head up with it on.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/luxmax.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/luxmax.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: PointLight
    color: "#adfffd"

# Experimental Security Hardsuit
- type: entity
  parent: [ ClothingHeadHelmetHardsuitSecurity, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitSecurityExperimental
  name: experimental security hardsuit helmet
  description: Heavily armored hardsuit helmet for security needs, now with lights!
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/experimental_security.rsi
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/experimental_security.rsi
  - type: PointLight
    color: "#ffeead"
    radius: 7
    energy: 3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.85
        Piercing: 0.85
  - type: PressureProtection
    highPressureMultiplier: 0.425
    lowPressureMultiplier: 1000

#Spationaut Lead Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitSpatioLead
  name: spationaut lead hardsuit helmet
  description: A sturdy decorated helmet designed for complex industrial operations in space.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/leadspatiohelm.rsi
    layers:
      - state: icon
      - state: icon-unshaded
        shader: unshaded
      - state: light-overlay
        visible: false
        shader: unshaded
        map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    clothingVisuals:
      head:
        - state: equipped-head-light
          shader: unshaded
      head-vox:
        - state: equipped-head-light-vox
          shader: unshaded
      head-vulpkanin:
        - state: equipped-head-light-vulpkanin
          shader: unshaded
      head-reptilian:
        - state: equipped-head-light-reptilian
          shader: unshaded
      head-dog:
        - state: equipped-head-light-dog
          shader: unshaded
      head-resomi:
        - state: equipped-head-light-resomi
          shader: unshaded
      head-avali:
        - state: equipped-head-light-avali
          shader: unshaded
  - type: Clothing
    clothingVisuals:
      head:
        - state: equipped-head
        - state: equipped-head-unshaded
          shader: unshaded
      head-vox:
        - state: equipped-head-vox
        - state: equipped-head-unshaded-vox
          shader: unshaded
      head-vulpkanin:
        - state: equipped-head-vulpkanin
        - state: equipped-head-unshaded-vulpkanin
          shader: unshaded
      head-reptilian:
        - state: equipped-head-reptilian
        - state: equipped-head-unshaded-reptilian
          shader: unshaded
      head-dog:
        - state: equipped-head-dog
        - state: equipped-head-unshaded-dog
          shader: unshaded
      head-resomi:
        - state: equipped-head-resomi
        - state: equipped-head-unshaded-resomi
          shader: unshaded
      head-avali:
        - state: equipped-head-avali
        - state: equipped-head-unshaded-avali
          shader: unshaded
  - type: PointLight
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.72
    lowPressureMultiplier: 1000
  - type: Tag
    tags:
      - CorgiWearable

#Advanced Mining Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitAdvancedMining
  name: advanced mining hardsuit helmet
  description: A specially designed helmet for mining operations.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/advmining.rsi
    layers:
      - state: icon
      - state: icon-unshaded
        shader: unshaded
      - state: light-overlay
        visible: false
        shader: unshaded
        map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    clothingVisuals:
      head:
        - state: equipped-head-light
          shader: unshaded
      head-vox:
        - state: equipped-head-light-vox
          shader: unshaded
      head-vulpkanin:
        - state: equipped-head-light-vulpkanin
          shader: unshaded
      head-reptilian:
        - state: equipped-head-light-reptilian
          shader: unshaded
      head-dog:
        - state: equipped-head-light-dog
          shader: unshaded
      head-avali:
        - state: equipped-head-light-avali
          shader: unshaded
  - type: Clothing
    clothingVisuals:
      head:
        - state: equipped-head
        - state: equipped-head-unshaded
          shader: unshaded
      head-vox:
        - state: equipped-head-vox
        - state: equipped-head-unshaded-vox
          shader: unshaded
      head-vulpkanin:
        - state: equipped-head-vulpkanin
        - state: equipped-head-unshaded-vulpkanin
          shader: unshaded
      head-reptilian:
        - state: equipped-head-reptilian
        - state: equipped-head-unshaded-reptilian
          shader: unshaded
      head-dog:
        - state: equipped-head-dog
        - state: equipped-head-unshaded-dog
          shader: unshaded
      head-avali:
        - state: equipped-head-avali
        - state: equipped-head-unshaded-avali
          shader: unshaded
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: PointLight
    radius: 9
    energy: 3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
  - type: Tag
    tags:
      - CorgiWearable

#Mining Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitMining
  name: mining hardsuit helmet
  description: A special helmet designed for work in a hazardous, low pressure environments encountered during space mining. Has dual floodlights.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/mining.rsi
    layers:
      - state: icon
      - state: icon-unshaded
        shader: unshaded
      - state: light-overlay
        visible: false
        shader: unshaded
        map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    clothingVisuals:
      head:
        - state: equipped-head-light
          shader: unshaded
      head-vox:
        - state: equipped-head-light-vox
          shader: unshaded
      head-vulpkanin:
        - state: equipped-head-light-vulpkanin
          shader: unshaded
      head-reptilian:
        - state: equipped-head-light-reptilian
          shader: unshaded
      head-dog:
        - state: equipped-head-light-dog
          shader: unshaded
      head-avali:
        - state: equipped-head-light-avali
          shader: unshaded
  - type: Clothing
    clothingVisuals:
      head:
        - state: equipped-head
        - state: equipped-head-unshaded
          shader: unshaded
      head-vox:
        - state: equipped-head-vox
        - state: equipped-head-unshaded-vox
          shader: unshaded
      head-vulpkanin:
        - state: equipped-head-vulpkanin
        - state: equipped-head-unshaded-vulpkanin
          shader: unshaded
      head-reptilian:
        - state: equipped-head-reptilian
        - state: equipped-head-unshaded-reptilian
          shader: unshaded
      head-dog:
        - state: equipped-head-dog
        - state: equipped-head-unshaded-dog
          shader: unshaded
      head-avali:
        - state: equipped-head-avali
        - state: equipped-head-unshaded-avali
          shader: unshaded
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: PointLight
    radius: 9
    energy: 3
  - type: Tag
    tags:
      - CorgiWearable

- type: entity
  parent: ClothingHeadHelmetHardsuitAtmos
  id: ClothingHeadHelmetHardsuitAtmosGolden
  name: golden atmos hardsuit helmet
  description: A golden hardsuit that protects against hazardous, low pressure environments. Has thermal shielding. Use of expensive alloys have made it lighter than its non-golden counterpart.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/atmospherics_golden.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: PointLight
    color: "#feffad"

- type: entity
  parent: ClothingHeadHelmetHardsuitEngineering
  id: ClothingHeadHelmetHardsuitEngineeringGolden
  name: golden engineering hardsuit helmet
  description: A golden hardsuit that protects against hazardous, low pressure environments. Has radiation shielding. Use of expensive alloys have made it lighter than its non-golden counterpart.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/engineering_golden.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: PointLight
    color: "#feffad"

# NanoTrasen Special Forces

- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitNTSF
  name: nanotrasen special forces hardsuit helmet
  description: A robust helmet for special operations.
  components:
  - type: BreathMask
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/NTSF_Helm.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    spriteLayer: light
    clothingVisuals:
      head:
        - state: equipped-head-light
          shader: unshaded
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/NTSF_Helm.rsi
    clothingVisuals:
      head:
      - state: equipped-head
      - state: equipped-head-unshaded
        shader: unshaded
  - type: PointLight
    color: "#b4eb8f"
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: FireProtection
    reduction: 0.2
  - type: Pierceable
    level: Rock
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.75
        Piercing: 0.75
        Heat: 0.75
        Radiation: 0.75
        Caustic: 0.80

- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitDecimus
  name: decimus hardsuit helmet
  description: A robust helmet for special operations.
  components:
  - type: BreathMask
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/Decimus_Helm.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    spriteLayer: light
    clothingVisuals:
      head:
        - state: equipped-head-light
          shader: unshaded
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/Decimus_Helm.rsi
    clothingVisuals:
      head:
      - state: equipped-head
      - state: equipped-head-unshaded
        shader: unshaded
  - type: PointLight
    color: "#b4eb8f"
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: FireProtection
    reduction: 0.2
  - type: Pierceable
    level: Rock
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.80
        Slash: 0.80
        Piercing: 0.80
        Heat: 0.80
        Radiation: 0.80
        Caustic: 0.95

# TSF
- type: entity
  parent: [ BaseTSFContraband, ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitTSF
  name: MARSOC helmet
  description: A helmet worn by marines of the Trans-Solar Federation's Marine Special Operations Command. Armored, space ready, and fireproof.
  components:
  - type: Sprite
    sprite: _Starlight/Clothing/Head/Hardsuits/tsf.rsi
    layers:
    - state: icon
  - type: Clothing
    sprite: _Starlight/Clothing/Head/Hardsuits/tsf.rsi
    clothingVisuals:
      head:
      - state: equipped-head
  - type: FireProtection
    reduction: 1
  - type: ShowJobIcons
  - type: ShowMindShieldIcons
  - type: ShowHealthBars
  - type: ShowHealthIcons
  - type: EyeProtection
    protectionTime: 5
  - type: FlashImmunity
  - type: ClothesNightVision

#Thanatos Helmet (Starlight version of Deathsquad)
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase ]
  id: ClothingHeadHelmetHardsuitThanatos
  name: Thanatos helmet
  description: A robust helmet for special operations.
  components:
  - type: BreathMask
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/deathsquad.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/deathsquad.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: FireProtection
    reduction: 0.2
  - type: Pierceable
    level: Rock
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.80
        Slash: 0.80
        Piercing: 0.80
        Heat: 0.80
        Radiation: 0.80
        Caustic: 0.95
