# Contains several biomes
- type: biomeTemplate
  id: Continental
  layers:
    - !type:BiomeMetaLayer
      template: Lava
    - !type:BiomeMetaLayer
      template: Caves
      threshold: -0.5
      noise:
        frequency: 0.001
        noiseType: OpenSimplex2
        fractalType: FBm
        octaves: 2
        lacunarity: 2
    - !type:BiomeMetaLayer
      template: Grasslands
      threshold: 0
      noise:
        frequency: 0.001
        noiseType: OpenSimplex2
        fractalType: FBm
        octaves: 2
        lacunarity: 2
    - !type:BiomeMetaLayer
      template: Snow
      threshold: 0.5
      noise:
        frequency: 0.001
        noiseType: OpenSimplex2
        fractalType: FBm
        octaves: 2
        lacunarity: 2

# Desert
# TODO: Water in desert
- type: biomeTemplate
  id: LowDesert
  layers:
    - !type:BiomeEntityLayer
      threshold: 0.95
      noise:
        seed: 0
        frequency: 2
        noiseType: OpenSimplex2
      allowedTiles:
        - FloorAsteroidSand
      entities:
        - FloraRockSolid
    # Large rock areas
    - !type:BiomeEntityLayer
      threshold: -0.20
      noise:
        seed: 0
        frequency: 0.04
        noiseType: Cellular
        fractalType: FBm
        octaves: 5
        lacunarity: 2
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
      allowedTiles:
        - FloorAsteroidSand
      entities:
        - WallRockSand
    - !type:BiomeDummyLayer
      id: Loot
    # Fill layer
    - !type:BiomeTileLayer
      threshold: -1
      tile: FloorAsteroidSand

# Grass
- type: biomeTemplate
  id: Grasslands
  layers:
    # Sparse vegetation
    - !type:BiomeDecalLayer
      allowedTiles:
        - FloorPlanetGrass
      divisions: 2
      threshold: -0.50
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 1
      decals:
        - BushDOne
        - BushDTwo
        - BushDThree
    - !type:BiomeDecalLayer
      allowedTiles:
        - FloorPlanetGrass
      noise:
        seed: 0
        noiseType: OpenSimplex2
        frequency: 1
      divisions: 1
      threshold: 0.8
      decals:
        - FlowersBROne
        - FlowersBRTwo
        - FlowersBRThree
    # Dense vegetation
    - !type:BiomeDecalLayer
      allowedTiles:
      - FloorPlanetGrass
      divisions: 1
      threshold: -0.35
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 0.2
        fractalType: FBm
        octaves: 5
        lacunarity: 2
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
      decals:
        - BushAOne
        - BushATwo
        - BushAThree
        - BushCOne
        - BushCTwo
        - BushCThree
    - !type:BiomeEntityLayer
      threshold: 0.5
      noise:
        seed: 0
        noiseType: OpenSimplex2
        fractalType: FBm
        frequency: 2
      allowedTiles:
        - FloorPlanetGrass
      entities:
        - FloraTree
        - FloraTreeLarge
    # Rock formations
    - !type:BiomeEntityLayer
      allowedTiles:
        - FloorPlanetGrass
        - FloorPlanetDirt
      threshold: -0.30
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 0.05
        lacunarity: 2
        fractalType: FBm
        octaves: 5
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
      entities:
        - WallRock
    - !type:BiomeDummyLayer
      id: Loot
    # Water
    - !type:BiomeEntityLayer
      allowedTiles:
        - FloorPlanetGrass
        - FloorPlanetDirt
      threshold: 0.95
      noise:
        seed: 3
        noiseType: OpenSimplex2
        frequency: 0.003
        lacunarity: 1.50
        fractalType: Ridged
        octaves: 1
      entities:
        - FloorWaterEntity
    # Fill remainder with dirt.
    - !type:BiomeTileLayer
      threshold: -1.0
      tile: FloorPlanetDirt
    - !type:BiomeTileLayer
      threshold: -0.90
      tile: FloorPlanetGrass
      noise:
        seed: 0
        frequency: 0.02
        fractalType: None
    # Water sand
    - !type:BiomeTileLayer
      tile: FloorPlanetDirt
      threshold: 0.95
      noise:
        seed: 3
        noiseType: OpenSimplex2
        frequency: 0.003
        lacunarity: 1.50
        fractalType: Ridged
        octaves: 1
    # Rock formation sand
    - !type:BiomeTileLayer
      tile: FloorPlanetDirt
      threshold: -0.30
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 0.05
        lacunarity: 2
        fractalType: FBm
        octaves: 5
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2

# Lava
- type: biomeTemplate
  id: Lava
  layers:
    - !type:BiomeEntityLayer
      threshold: 0.9
      noise:
        frequency: 1
        seed: 2
      allowedTiles:
        - FloorBasalt
      entities:
        - BasaltOne
        - BasaltTwo
        - BasaltThree
        - BasaltFour
        - BasaltFive
    - !type:BiomeDecalLayer
      allowedTiles:
        - FloorBasalt
      threshold: 0.9
      divisions: 1
      noise:
        seed: 1
        frequency: 1
      decals:
        - Basalt1
        - Basalt2
        - Basalt3
        - Basalt4
        - Basalt5
        - Basalt6
        - Basalt7
        - Basalt8
        - Basalt9
    - !type:BiomeEntityLayer
      threshold: 0.95
      noise:
        seed: 0
        noiseType: OpenSimplex2
        frequency: 1
      allowedTiles:
        - FloorBasalt
      entities:
        - FloraRockSolid
    - !type:BiomeEntityLayer
      threshold: 0.2
      noise:
        seed: 0
        frequency: 0.02
        fractalType: FBm
        octaves: 5
        lacunarity: 2
        gain: 0.4
      allowedTiles:
        - FloorBasalt
      entities:
        - FloorLavaEntity
    # Rock formations
    - !type:BiomeEntityLayer
      allowedTiles:
        - FloorBasalt
      threshold: -0.30
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 0.05
        lacunarity: 2
        fractalType: FBm
        octaves: 5
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
      entities:
        - WallRockBasalt
    - !type:BiomeDummyLayer
      id: Loot
    # Fill basalt
    - !type:BiomeTileLayer
      threshold: -1
      tile: FloorBasalt

# Snow
- type: biomeTemplate
  id: Snow # Similar to Grasslands... but snow
  layers:
    # Sparse vegetation
    - !type:BiomeDecalLayer
      allowedTiles:
        - FloorSnow
      divisions: 2
      threshold: -0.50
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 1
      decals:
        - grasssnowa1
        - grasssnowa2
        - grasssnowa3
        - grasssnowb1
        - grasssnowb2
        - grasssnowb3
        - grasssnowc1
        - grasssnowc2
        - grasssnowc3
    # Dense, bland grass
    - !type:BiomeDecalLayer
      allowedTiles:
        - FloorSnow
      divisions: 1
      threshold: -0.35
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 0.2
        fractalType: FBm
        octaves: 5
        lacunarity: 2
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
      decals:
        - grasssnow
        - grasssnow01
        - grasssnow02
        - grasssnow03
        - grasssnow04
        - grasssnow05
        - grasssnow06
        - grasssnow07
        - grasssnow08
        - grasssnow09
        - grasssnow10
        - grasssnow11
        - grasssnow12
        - grasssnow13
    # Little bit of coloured grass
    - !type:BiomeDecalLayer
      allowedTiles:
        - FloorSnow
      divisions: 1
      threshold: -0.0
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 1
        fractalType: None
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
      decals:
        - bushsnowa1
        - bushsnowa2
        - bushsnowa3
        - bushsnowb3
        - bushsnowb2
        - bushsnowb3
    - !type:BiomeEntityLayer
      threshold: 0.5
      noise:
        seed: 0
        noiseType: OpenSimplex2
        fractalType: FBm
        frequency: 2
      allowedTiles:
        - FloorSnow
      entities:
        - FloraTreeSnow
    # Rock formations
    - !type:BiomeEntityLayer
      allowedTiles:
        - FloorSnow
      threshold: -0.30
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 0.05
        lacunarity: 2
        fractalType: FBm
        octaves: 5
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
      entities:
        - WallRockSnow
    # Ice tiles
    - !type:BiomeTileLayer
      tile: FloorIce
      threshold: -0.9
      noise:
        seed: 0
        noiseType: Cellular
        frequency: 0.03
        lacunarity: 2
        fractalType: FBm
        octaves: 5
        cellularDistanceFunction: Euclidean
        cellularReturnType: Distance2
    # Liquid plasma rivers. Ice moon baby
    - !type:BiomeEntityLayer
      allowedTiles:
      - FloorSnow
      - FloorIce
      threshold: 0.95
      noise:
        seed: 3
        noiseType: OpenSimplex2
        frequency: 0.003
        lacunarity: 1.50
        fractalType: Ridged
        octaves: 1
      entities:
      - FloorLiquidPlasmaEntity
    - !type:BiomeDummyLayer
      id: Loot
    - !type:BiomeTileLayer
      threshold: -0.7
      tile: FloorSnow
      noise:
        seed: 0
        frequency: 0.02
        fractalType: None

# Shadow -> Derived from lava
- type: biomeTemplate
  id: Shadow
  layers:
    - !type:BiomeEntityLayer
      threshold: 0.70
      noise:
        frequency: 1
        seed: 3
      allowedTiles:
        - FloorChromite
      entities:
        - ShadowBasaltOne
        - ShadowBasaltTwo
        - ShadowBasaltThree
        - ShadowBasaltFour
        - ShadowBasaltFive
    - !type:BiomeEntityLayer
      threshold: 0.97
      noise:
        frequency: 1
        seed: 2
      allowedTiles:
        - FloorChromite
      entities:
        - CrystalPink
    - !type:BiomeEntityLayer
      threshold: 0.97
      noise:
        seed: 1
        noiseType: OpenSimplex2
        frequency: 1
      allowedTiles:
        - FloorChromite
      entities:
        - ShadowTree
    # Rock formations
    - !type:BiomeEntityLayer
      threshold: -0.2
      invert: true
      noise:
        seed: 0
        noiseType: Perlin
        fractalType: Ridged
        octaves: 1
        frequency: 0.1
        gain: 0
      allowedTiles:
        - FloorChromite
      entities:
        - WallRockChromite
    # chasm time
    - !type:BiomeEntityLayer
      allowedTiles:
      - FloorChromite
      threshold: 0.2
      noise:
        seed: 3
        frequency: 0.1
        fractalType: FBm
        octaves: 5
        lacunarity: 2
        gain: 0.4
      entities:
      - FloorChromiteChasm
    - !type:BiomeDummyLayer
      id: Loot
    # Fill chromite
    - !type:BiomeTileLayer
      threshold: -1
      tile: FloorChromite

# Caves
- type: biomeTemplate
  id: Caves
  layers:
    - !type:BiomeEntityLayer
      threshold: 0.85
      noise:
        seed: 2
        noiseType: OpenSimplex2
        fractalType: PingPong
      allowedTiles:
        - FloorAsteroidSand
      entities:
        - CrystalGreen
        - CrystalPink
        - CrystalOrange
        - CrystalBlack
        - CrystalBlue
        - CrystalYellow
        - CrystalCyan
    - !type:BiomeEntityLayer
      threshold: 0.95
      noise:
        seed: 1
        noiseType: OpenSimplex2
        frequency: 1
      allowedTiles:
      - FloorAsteroidSand
      entities:
      - FloraStalagmite
    - !type:BiomeEntityLayer
      threshold: -0.5
      invert: true
      noise:
        seed: 0
        noiseType: Perlin
        fractalType: Ridged
        octaves: 1
        frequency: 0.1
        gain: 0.5
      allowedTiles:
        - FloorAsteroidSand
      entities:
        - WallRock
    - !type:BiomeDummyLayer
      id: Loot
    - !type:BiomeTileLayer
      threshold: -1.0
      tile: FloorAsteroidSand

# Asteroid
- type: biomeTemplate
  id: Asteroid
  layers:
    - !type:BiomeEntityLayer
      threshold: 0.85
      noise:
        seed: 2
        noiseType: OpenSimplex2
        fractalType: PingPong
      allowedTiles:
        - FloorAsteroidSand
      entities:
        - CrystalGreen
        - CrystalPink
        - CrystalOrange
        - CrystalBlack
        - CrystalBlue
        - CrystalYellow
        - CrystalCyan
    - !type:BiomeEntityLayer
      threshold: 0.95
      noise:
        seed: 1
        noiseType: OpenSimplex2
        frequency: 1
      allowedTiles:
        - FloorAsteroidSand
      entities:
        - FloraStalagmite
    - !type:BiomeEntityLayer
      threshold: -0.6
      invert: true
      noise:
        seed: 0
        noiseType: Perlin
        fractalType: Ridged
        octaves: 1
        frequency: 0.1
        gain: 0.5
      allowedTiles:
        - FloorAsteroidSand
      entities:
        - AsteroidRock
        # Starlight Start
        - AsteroidRockTin
        - AsteroidRockQuartz
        - AsteroidRockCoal
        - AsteroidRock
        #Starlight End
    - !type:BiomeTileLayer
      threshold: -1.0
      tile: FloorAsteroidSand
