# Airlocks
- type: rcd
  id: FirelockEdge
  category: Airlocks
  sprite: /Textures/_Starlight/Interface/Radial/RCD/firelock_edge.png
  mode: ConstructObject
  prototype: FirelockEdge
  cost: 3
  delay: 3
  collisionMask: Impassable
  collisionBounds: "-0.23,-0.49,0.23,-0.36"
  rotation: User
  fx: EffectRCDConstruct3

# Lighting
- type: rcd
  id: LightPostSmall
  category: Lighting
  sprite: /Textures/_Starlight/Interface/Radial/RCD/small_light_post.png
  mode: ConstructObject
  prototype: LightPostSmall
  cost: 3
  delay: 2
  collisionMask: MachineMask
  collisionBounds: "-0.17,-0.30,0.17,0.25"
  rotation: Fixed
  fx: EffectRCDConstruct1
